header-photo

[Mess.be] Digital Effects for MSN Messenger [Mess.be] Digital Effects for MSN Messenger
Posted by: joostgroeneveld

Video duration: 43 seconds

Digital Effects for MSN Messenger by Microsoft Research Asia

Related: digital, effects, live, mess.be, messenger, msn, webcam, windows

Quest for something - Versus CPU Quest for something - Versus CPU
Posted by: joostgroeneveld

Video duration: 318 seconds

My dream build play 2008 entry. Demonstrating a custom match versus the computer (set to dumb)

Related: 360, build, dream, for, play, quest, something, xbox, xna

XNA Test 10 - prerenderd shadow mapping XNA Test 10 - prerenderd shadow mapping
Posted by: joostgroeneveld

Video duration: 73 seconds

Shadow maps put to a practical use in XNA. Still needs a lot of optimization (13 mb of texture data) but its getting somewhere.
Fullscreen 720p render can be found here: http://random.blobz. net/shadowMaps.jpg

Related: 360, maps, pixel, shaders, shadow, test, xbox, xna

XNA Test 7 - With pixel shading fun XNA Test 7 - With pixel shading fun
Posted by: joostgroeneveld

Video duration: 74 seconds

Second test with my little grim reaper model. Now added a second model for the wiggly stuff, it will render this model to a texture, apply a pixel shader effect (ripple) and renders the actual model on top of it (as shown in the scene with the green background).

Related: model, pixel, shader, xna

XNA Test 13 - High polygon count and post processing XNA Test 13 - High polygon count and post processing
Posted by: joostgroeneveld

Video duration: 30 seconds

High polygon count (22654 faces), high res texture data, and film post processing filter test.
High res screenshot: http://xna.blobz.net /test13.jpg

Related: 360, count, film, filter, high, polygon, xbox, xna

XNA Test 1 - Xbox version XNA Test 1 - Xbox version
Posted by: joostgroeneveld

Video duration: 66 seconds

A slightly changed version of my first test (now with clouds) but this time on Xbox

Related: xna

XNA Test 3 - pixel shader test XNA Test 3 - pixel shader test
Posted by: joostgroeneveld

Video duration: 43 seconds

Sprite and pixel shading fun (post processing)
fx file: http://random.blobz. net/spaceInvader.fx

Related: 360, x-box, xna

XNA Test 8 - cell and ink shader - with variable light XNA Test 8 - cell and ink shader - with variable light
Posted by: joostgroeneveld

Video duration: 60 seconds

And another attempt on my cell shader with ink. Updated the light to be located at variable points.

Related: cell, ink, pixel, shader, shading, xna

XNA Test 6 - basic shadow XNA Test 6 - basic shadow
Posted by: joostgroeneveld

Video duration: 66 seconds

Basic shadows generated with matrices.

Related: shadows, xna

XNA Test 2 XNA Test 2
Posted by: joostgroeneveld

Video duration: 67 seconds

Second XNA test, now with global world lightning, alpha textures, and camera thingamabobs

Related: xna

XNA Test 11 - shadow mapping XNA Test 11 - shadow mapping
Posted by: joostgroeneveld

Video duration: 32 seconds

This shows a small demo I've made with real time shadow mapping in XNA. I'm probably not going to use this in a later game.. Too much trouble, not as nice as pre-renderd shadow maps, but still comes with a lot more possibilities.
The poor frame rate in this video is due to the fact that even a very high end PC doesn't like to render and capture raw 720p real time..

Related: maps, shadow, xna

Mess.be - Forza 2 Car Mess.be - Forza 2 Car
Posted by: joostgroeneveld

Video duration: 115 seconds

Custom designed Mess.be Forza2 car. About 159 layers stitched together to form the little 'messer dude'

Related: 360, dude, forza2, mess, mess.be, messenger, messer, msn, paintjob, with, xbox

XNA Test 9 - prerenderd shadow mapping XNA Test 9 - prerenderd shadow mapping
Posted by: joostgroeneveld

Video duration: 72 seconds

Testing pre-rendered high definition shadow maps to allow soft shadowing and self shadowing.

Related: pre, renderd, self, shadows, soft, xna

XNA Test 12 - DOF (depth of field) - updated XNA Test 12 - DOF (depth of field) - updated
Posted by: joostgroeneveld

Video duration: 50 seconds

Testing camera depth by rendering multiple passes with slight offsets. Prevents "bleeding" but takes loads more of your CPU/GPU. (updated the focal point and changed the number of passes from 8 to 20)

Related: 360, camera, depth, xbox, xna

Quest for something - Puzzle mode Quest for something - Puzzle mode
Posted by: joostgroeneveld

Video duration: 102 seconds

My dream build play 2008 entry. Showing the puzzle mode.

Related: 360, build, dream, for, play, quest, something, xbox, xna