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[Mess.be] Digital Effects for MSN Messenger Posted by: joostgroeneveld
Video duration: 43 seconds Digital Effects for MSN Messenger by Microsoft Research Asia Related: digital, effects, live, mess.be, messenger, msn, webcam, windows |
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Quest for something - Versus CPU Posted by: joostgroeneveld
Video duration: 318 seconds My dream build play 2008 entry. Demonstrating a custom match versus the computer (set to dumb) Related: 360, build, dream, for, play, quest, something, xbox, xna |
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XNA Test 10 - prerenderd shadow mapping Posted by: joostgroeneveld
Video duration: 73 seconds Shadow maps put to a practical use in XNA. Still needs a lot of optimization (13 mb of texture data) but its getting somewhere. Fullscreen 720p render can be found here: http://random.blobz. net/shadowMaps.jpg Related: 360, maps, pixel, shaders, shadow, test, xbox, xna |
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XNA Test 7 - With pixel shading fun Posted by: joostgroeneveld
Video duration: 74 seconds Second test with my little grim reaper model. Now added a second model for the wiggly stuff, it will render this model to a texture, apply a pixel shader effect (ripple) and renders the actual model on top of it (as shown in the scene with the green background). Related: model, pixel, shader, xna |
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XNA Test 13 - High polygon count and post processing Posted by: joostgroeneveld
Video duration: 30 seconds High polygon count (22654 faces), high res texture data, and film post processing filter test. High res screenshot: http://xna.blobz.net /test13.jpg Related: 360, count, film, filter, high, polygon, xbox, xna |
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XNA Test 1 - Xbox version Posted by: joostgroeneveld
Video duration: 66 seconds A slightly changed version of my first test (now with clouds) but this time on Xbox Related: xna |
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XNA Test 3 - pixel shader test Posted by: joostgroeneveld
Video duration: 43 seconds Sprite and pixel shading fun (post processing) fx file: http://random.blobz. net/spaceInvader.fx Related: 360, x-box, xna |
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XNA Test 8 - cell and ink shader - with variable light Posted by: joostgroeneveld
Video duration: 60 seconds And another attempt on my cell shader with ink. Updated the light to be located at variable points. Related: cell, ink, pixel, shader, shading, xna |
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XNA Test 6 - basic shadow Posted by: joostgroeneveld
Video duration: 66 seconds Basic shadows generated with matrices. Related: shadows, xna |
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XNA Test 2 Posted by: joostgroeneveld
Video duration: 67 seconds Second XNA test, now with global world lightning, alpha textures, and camera thingamabobs Related: xna |
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XNA Test 11 - shadow mapping Posted by: joostgroeneveld
Video duration: 32 seconds This shows a small demo I've made with real time shadow mapping in XNA. I'm probably not going to use this in a later game.. Too much trouble, not as nice as pre-renderd shadow maps, but still comes with a lot more possibilities. The poor frame rate in this video is due to the fact that even a very high end PC doesn't like to render and capture raw 720p real time.. Related: maps, shadow, xna |
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Mess.be - Forza 2 Car Posted by: joostgroeneveld
Video duration: 115 seconds Custom designed Mess.be Forza2 car. About 159 layers stitched together to form the little 'messer dude' Related: 360, dude, forza2, mess, mess.be, messenger, messer, msn, paintjob, with, xbox |
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XNA Test 9 - prerenderd shadow mapping Posted by: joostgroeneveld
Video duration: 72 seconds Testing pre-rendered high definition shadow maps to allow soft shadowing and self shadowing. Related: pre, renderd, self, shadows, soft, xna |
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XNA Test 12 - DOF (depth of field) - updated Posted by: joostgroeneveld
Video duration: 50 seconds Testing camera depth by rendering multiple passes with slight offsets. Prevents "bleeding" but takes loads more of your CPU/GPU. (updated the focal point and changed the number of passes from 8 to 20) Related: 360, camera, depth, xbox, xna |
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Quest for something - Puzzle mode Posted by: joostgroeneveld
Video duration: 102 seconds My dream build play 2008 entry. Showing the puzzle mode. Related: 360, build, dream, for, play, quest, something, xbox, xna |

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